Author: Rachel Ginsberg

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Design Retrospective: Writing with Open Access
This article  was written by Jono Brandel, new media artist and team lead for Writing with Open Access. It is the first in a series of Design Retrospectives on the prototypes commissioned by Cooper Hewitt’s Interaction Lab as part of Activating Smithsonian Open Access in Spring of 2021.  Introduction It was a series of interviews...
The Potential of Creative Commissioning: Learning from Activating Smithsonian Open Access
Activating Smithsonian Open Access (ASOA) was born from a conversation that took place in June of 2020, while much of the world was locked down. Millions of jobs evaporated overnight, and those working in the creative and gig economies watched incomes, projects, and years of hard-won programmatic gains in the arts and humanities vanish without...
Collage of six empty museum spaces meant to symbolize open possibilities for museum experience
OPEN CALL FOR WORKSHOP PARTICIPANTS: Transforming Museum Experience with the Interaction Lab
Building on the work presented in Tools and Approaches for Transforming Museum Experience, Cooper Hewitt’s Interaction Lab will offer a workshop series this fall 2021 for two separate cohorts of 20 museum practitioners and leaders across visitor experience-related disciplines who are currently working on transformative museum experience projects.  The definition of a transformative museum experience...
Art Clock
Art Clock is the only gallery that uses artwork to tell time. The gallery is created by users scouring the Smithsonian Open Access catalog for art that could be interpreted as an analog clock face. Our goal is to use collective brain power to find and display a uniquely appropriate image for every minute of...
Art Echo
Art Echo is a web-based virtual reality experience that reveals the acoustic attributes of 3D objects in the Smithsonian’s Open Access collections while moving through periods of the history of Earth and some of its inhabitants. In this virtual gallery people can experience the objects and their stories through imagery, sound, and simulated echolocation based...
ButtARfly
ButtARfly brings butterflies from the Smithsonian’s Open Access collections to life on your screen. Browse and learn about butterfly species, add them to your virtual shadow box, and release them into an augmented reality experience for desktop and mobile. In addition to its visual elements, ButtARfly offers a sound signature for each butterfly specimen turning...
Casting Memories by Loot Merch
Casting Memories confronts the impact and legacy of looted art and white supremacy in museums through the perspective and intimate experience of a Nigerian artist / technologist / scammer learning about their stolen history and identity through the Benin Bronzes in the Smithsonian collections. To illustrate how creativity can be used to transform, reclaim and...
Doorways into Open Access
Doorways into Open Access is an augmented reality experience that transports audiences back a century to Paris of “La Belle Epoque,” a golden era that began in the early 1870s and lasted through the beginning of WWI in 1914. Downloading the app opens a virtual portal to 1912, inviting travelers to learn about artifacts of...
ScienceVR Treasure Hunt: Space Mission
Treasure Hunt: Space Mission is a multiplayer treasure hunt game that offers players an interactive, social learning experience utilizing artifacts from the Smithsonian’s Open Access collections. Players discover, authenticate, and collect digital artifacts to score points and win the game, while learning from each other in the process. ABOUT THE TEAM: ScienceVR creates a delightful...