Artist Maurice Marinot translated the bold modern painting style of Fauvism into inventive glass objects.
This article was written as part of a series of Design Retrospectives on the prototypes commissioned by Cooper Hewitt’s Interaction Lab for the Activating Smithsonian Open Access Challenge. It was co-authored by the ButtARfly team: Jonathan Lee, Project Lead and Animation Programmer; Rianne Trujillo, Web Developer; Lauren Addario, Audio Advisor and Content Developer; Miriam Langer,...
An electron microscope and ultraviolet illumination can change what we know about the life of a glass object.
How do cut glass objects differ from those created using the innovation of pressed glass and what does this have to do with celery?
American designers Marion V. Dorn and E. McKnight Kauffer returned to New York in 1940 after a long, productive period working abroad in England. Their retreat, spurred by World War II, was a hasty one. Dorn, the more resilient of the pair, spent much of the 1940s re-establishing her career, even briefly designing scarves for...
Written by Jasmine Keegan The United Nations has designated 2022 the International Year of Glass. Cooper Hewitt is celebrating the occasion with a yearlong series of posts focused on the medium of glass and museum conservation. Dutch glass artisans reached high levels of skill in ornamentation during the 18th century, as demonstrated in these beautifully decorated...
Althea McNish (1924–2020) was one of the first Black women designers to receive international recognition for her achievements in design. Her textile Golden Harvest marks the beginning of a remarkable career for an under-recognized pioneer of 20th-century textile design.
We’ve written before about Cooper Hewitt’s first acquisition of an iOS app, Planetary: first Seb Chan and Aaron Cope described their unique and unusual way of “collecting” the app in 2014, and then we wrote about why Planetary was no longer functioning in 2019. In 2020, however, software developer Kemal Enver remastered the work and...
This article was written by educator and experience designer, Caitlin Krause as part of a series of Design Retrospectives on the prototypes commissioned by Cooper Hewitt’s Interaction Lab for the Activating Smithsonian Open Access Challenge. When ScienceVR co-founders Yen-Ling Kuo, Jackie Lee, and I began to approach the design process for the Activating Smithsonian Open...