social impact

Designing Media - Introduction


I was working on Designing Media for a couple of years while I was still at IDEO, before coming to the Cooper-Hewitt. It’s a partner volume to my first book Designing Interactions in that it combines the book with a DVD and a website, www.designing-media.com. 
Bill Moggridge, designing media, book, Interview, MIT press, DVD, website, design media, new, traditional, virtual, digital, internet, expert, opinions, experience, mainstream, media, social impact, Information, revolution, magazines, newspapers, television, radio, versions

Why Design Now? Conference, October 1st


There was a deluge at dawn on Friday, canceling many trains and tempting people to stay at home, in spite of their commitment to arrive at Jazz at Lincoln Center by 9:00 am for the start of the WHY DESIGN NOW? Solving Global Challenges Conference.
Why Design Now, Triennial, Exhibition, 2010, Solving Global Challenges, conference, streaming, participation, Twitter, tweets, online, audience, Beth Comstock, Welcome, Richard Saul Wurman, TED, presentation, data visualization, Information, trends, energy, health, design processes, Elizabeth Scharpf, Sustainable Health Enterprises, SHE, girls, school, tampons, banana, fibers, local, materials, video, YouTube, Timothy Prestero, Design That Matters, incubator, premature, babies, Africa, car, automobile, replacement, parts, social impact

Social Life


Many people complain that technology is isolating people from their fellow humans. I disagree. E-mail, cell phones, FedEx, Blackberries, and other systems are keeping people more in touch than ever. Indeed, many of us are expected to be “reachable” 24/7.
social life, technology, technologies, connection, isolation, conversation, virtual vs physical, Design Life Now, Exhibition, Triennial, blogging, SpeakUp, OMA, libraries, Rem Koolhaus, software, computer, languages, free, open source, open-source, Processing, furniture, collaboration, Herman Miller, publishing, inclusive, participatory, DIY, Do It Yourself, culture, Readymade, Make, social impact, interaction, input, feedback, new media

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