music
Target Design Kids Saturday WorkshopsInstrument Design with Bash the Trash Come celebrate design, science and music! Design your very own musical instrument from recycled and reusable materials. Don’t forget to join us for the jam session at the end of each workshop! family, design, Saturday, workshops, kids, design education, music, Harlem |
||
Blowing in the MindBlowing in the Mind/Mister Tambourine Man. Martin Sharp. 1968. Screenprint on copper foil paper, 29 5/16 x 19 3/8 in. Gift of Sara and Marc Benda. 2009-12-25 Martin Sharp, Albrecht Dürer, Bob Dylan, music, wood block prints, screenprint, Australian graphic design, graphic design, knots, Northern Renaissance, Germany, London, Donovan, Jimi Hendrix, Cream, woodcut, human reasoning, sunglasses, portraits |
|
|
Designing Media: Blixa Bargeld and Erin ZhuOne of 31 video segments featured in 'Designing Media', the new book, DVD and website by Bill Moggridge. More info on 'Designing Medi'a available at http://www.designing-media.com Blixa Bargeld, Erin Zhu, Interview, Alles Wieder Offen, self-publishing, music, Einsturzende Neubauten, Nick Cave and the Bad Seeds, industrial, Bill Moggridge, designing media, MIT press |
|
|
Visual Spaces in Music: Drawings by John De CesareMore than 50 pencil drawings by John De Cesare (1890–1972), an American architect and sculptor, are displayed here for the first time. Inspired by "The Star-Spangled Banner," De Cesare used the national anthem's musical notation as the basis for his artwork. The drawings, produced from the 1920s through the 1940s, are part of the Cooper Hewitt National Design Museum's permanent collection. drawings, music, John De Cesare, 20th century, American, permanent collection, exhibitions |
||
4 Questions 4: Critter and GuitariWe got in touch with Critter & Guitari, electronic instrument designers from Philadelphia, to ask them four questions about their practice of design, music, and art. 4 Questions 4, Critter and Guitari, music, electronic instruments, instruments |
|
|
Designing Media - Roger McNameeRoger McNamee is both a musician and a venture capitalist. He got his start on the business side, helping the Grateful Dead to stay viable after Jerry Garcia’s death through direct sales to its fans. Roger McNamee, venture capital, venture capitalist, Elevation Partners, music, musician, Moonalice, direct sales, promotion, access, democratize, creative process, Bill Moggridge, designing media, Interview |
|
|
The Synplode ProjectThe Interactive Dance Floor has come of age. Introducing: Synplode. Up-and-coming interaction designer Josh Silverman is the developer of this generative art and audio application. Synplode, interactive, dance floor, Josh Silverman, interaction designer, music, colors |
|
|
Tangible Tuesdays: Interactive SneakersThe Megalizer is a sneaker that could put a few DJs out of business. The nearly invisible system of hardware and software allows a dancer to create live music with his shoes. Megalizer, Sneakers, interactive, Didier Brun, Interaction Design, music, footwear |
|
|
Tangible Tuesdays : Beat BlenderMatti Niinimaki’s Beat Blender is a device that puts a literal spin on familiar musical terminology. The modified blender allows the user to mix, blend, and chop sounds through a playful tactile interface that uses Arduino, RFID sensors, felted fruits and Ableton Live software. Beat Blender, Matti niinimaki, device, music, sounds, tactile, interface, Arduino, RFID, sensors, Ableton Live, software, Interaction Design |
|
|
Designing Media - Jorge JustWhile studying history and political science, Jorge fell in love with the public radio program This American Life, so he taught himself to edit audio, moved to Chicago, and applied for an internship with the program. Ira Glass gave him the opportunity and helped him learn the art of storytelling. Jorge Just, this american life, ira glass, storytelling, YouTube, music, band, OK Go, dance, routine, viral, video, Open, contest, competition, fans, communication, Here it goes again, treadmill, Bill Moggridge, designing media, book, Interview, MIT press, design media, social, impact |
|
