interactive
STUDIO VISIT: INTERACTIVE MEDIA WORKSJoin DesignPrep as we visit the graduate thesis show for the Interactive Telecommunications Program (ITP) at the Tisch School of the Arts. Amazing projects about flying drones, fashion that grows, connected heartbeats, energy parasites and other cutting edge concepts will be on display for your viewing (and learning) pleasure. interactive, technology, Teen Design |
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Interactive wallpaperFrames is a new rendition of an old idea in children's wallpaper. While it follows in the tradition of interactive wallpapers designed for children, it is attractive and has a very strong graphic presence even as purchased. It doesn’t need the addition of artwork to be beautiful. Frames invites children of all ages to draw pictures or paste their favorite photos within the frames. The paper was cleverly designed so it can be installed horizontally as a border at any child-friendly height or vertically, repeating in the usual fashion. wallpaper, interactive, frames, print room |
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Why Design Now?: Next Billion Network: MocaWhy? Another billion people, mostly in the developing world, will acquire access to cell phones in the next three years, unleashing a revolution in communications. The Next Billion Network partners students and local organizations to create mobile technologies for this population, expanding opportunities for self-reliance. For example, Mobile Care enables cell phones to become medical diagnostic devices for health workers in remote areas, and Interactive Alerts use mobile phones to track childhood pneumonia in Pakistan. Moca, MIT Next Billion Network, mobile technologies, mobile care, diagnostic device, health, Why Design Now, Exhibition, interactive, alerts |
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Why Design Now?: MIT Next Billion NetworkWhy? Another billion people, mostly in the developing world, will acquire access to cell phones in the next three years, unleashing a revolution in communications. The Next Billion Network partners students and local organizations to create mobile technologies for this population, expanding opportunities for self-reliance. For example, Mobile Care enables cell phones to become medical diagnostic devices for health workers in remote areas, and Interactive Alerts use mobile phones to track childhood pneumonia in Pakistan. MIT Next Billion Network, mobile technologies, mobile care, diagnostic device, health, Why Design Now, Exhibition, interactive, alerts |
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Cooper-Hewitt: Shinichi Takemura - Tangible EarthOne of 31 video segments featured in 'Designing Media', the new book, DVD and website by Bill Moggridge. More info on 'Designing Medi'a available at http://www.designing-media.com On Thursday, November 18th, the Tangible Earth will be featured in Bill's Design Talks with Professor Takemura. shinichi takemura, interactive, multimedia, digital, globe, Tangible Earth, Bill Moggridge, bill's design talks |
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Bill's Design Talks: Tangible EarthProfessor Shinichi Takemura will demonstrate his magical Tangible Earth project, an interactive multimedia representation of our planet, presented on a glowing globe that shows real time views of daylight and weather patterns. Takemura spins the globe with his hands as he explains the meaning of the images, calling up a series of events and predictions about ocean currents, tsunamis, global warming, earthquake patterns, and so on. shinichi takemura, syn-active, Skurascape, Tangible Earth, interactive, digital, globe, socialware, Kyoto University of Art and Design, bills design talks, talk, long, public program, abbreviated |
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Bill's Design Talks: Tangible Earth—Full ProgramProfessor Shinichi Takemura will demonstrate his magical Tangible Earth project, an interactive multimedia representation of our planet, presented on a glowing globe that shows our world in realtime view for daylight and weather patterns. He spins it with his hands as he explains the meaning of the images, calling up a series of events and predictions about ocean currents, tsunamis, global warming, earthquake patterns and so on. shinichi takemura, syn-active, Skurascape, Tangible Earth, interactive, digital, globe, socialware, Kyoto University of Art and Design, bills design talks, talk, long, public program |
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DesignBoost NYC: Phillip TiongsonDesignBoost NYC was a two-day design conference held at Cooper-Hewitt in June 2011. Thirteen speakers specializing in everything from biomechanics to filmmaking addressed the conference's theme, "Design Beyond Design" in this series of short talks. DesignBoost, 2011, conference, Design beyond Design, Phillip Tiongson, Potion, interactive, interaction, talk, long |
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Solos: Matali CrassetIn the fourth installment of the Solos exhibition series, Cooper-Hewitt presents an interactive light and sound installation by the celebrated French industrial designer, Matali Crasset. Crasset’s work explores residential and urban rituals and the domestication of technology, comprising industrial design products, graphics, theater sets, wallpaper, and furniture. Solos, Matali Crasset, exhibitions, Installations, interactive, light installation, sound installation, Industrial Design, graphic design, theater, wallpaper, furniture, rituals, technology |
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Quicktake: Tangible EarthTangible Earth, the world's first digital interactive globe, will be on view at the Smithsonian's Cooper-Hewitt, National Design Museum in a special "Quicktake" installation from February 18 through Spring 2011. Conceived in 2001 by Shinichi Takemura, a professor at the Kyoto University of Art and Design, this interactive digital globe is designed as an integrated media platform to raise awareness of global environmental issues. shinichi takemura, Tangible Earth, globe, interactive, exhibitions, Quicktake |
