education

Cooper-Hewitt: 2009 Teen Design Fair with Tim Gunn


New York City teens were invited to learn about careers from over thirty professionals working in the fields of fashion, industrial, multi-media and graphic design as well as architecture. Design colleges from around the country were on hand to provide admission and financial aid information. Tim Gunn, members of the cast of Project Runway, and designers from Google, Nike, Gensler, 2x4, SHoP Architects, and more participated in the Teen Design Fair. The event took place during National Design Week, October 1924, 2009.
2009, Teen Fair, New York City, NYC, Tim Gunn, education, Lecture, Teens, youth, event, long, public program

Why Design Now?: Learning Landscape


Why? Learning Landscape is a universal, adaptable approach to elementary math education. This simple grid of half-submerged tires can be built anywhere in the world from cast-off materials. Using chalk to mark numbers on the tires, teachers and students play games that mobilize the natural excitement of group competition and physical movement. The concept comes from Project H Design, a not-for-profit organization that uses design to improve the quality of human life.
Learning Landscape, education, primary, elementary, math, mathematics, GRiD, tires, materials, active, activity, Project H Design, Why Design Now, Exhibition

Why Design Now?: Ripple Effect


Why? Over 1.3 billion people worldwide drink unsafe water. Ripple Effect, a collaboration between the Acumen Fund, IDEO, and Indian and Kenyan water organizations, stimulates innovation among water suppliers. In Indias Thar Desert region, the Jal Bhagirathi Foundation developed a new business model to convince communities to purchase treated water. In the Andhra Pradesh region, WaterHealth International has used entertainment-based education to encourage the community to use clean water.
Ripple Effect, collaboration, Acumen, IDEO, Kenya, India, business model, water, treatment, education

2010 D.C. Teen Design Fair


Washington DC teens gathered at the Smithsonian American Art Museum's Renwick Gallery to learn about education and careers in design from the National Design Awards winners, finalists and jurors. These professionals are working in the fields of fashion, industrial design, architecture, multimedia, and graphic design. Tim Gunn and Cooper-Hewitt's Director of Education Caroline Payson lead a discussion with the audience.  
smithsonian, American Art Museum, Renwick Gallery, Grand Salon, Tim Gunn, cooper-hewitt, design, education, Washington, D.C., Teen Design Fair, students, Architecture, fashion, product design, communication, landscape architecture, event, long, public program

DesignPrep: A City of Neighborhoods


City of Neighborhoods is an innovative experience about the design process, learning from professionals to understand how design can affect and improve your community. This 11-session workshop offers youth participants the opportunity to incorporate the latest technologies which includes iPads, Macbooks, and FlipVideos. Youth participants use these tools to capture and display their work via the NYCLN a social network that enables the exchange of civic minded ideas and discussion.
education, design, design thinking, design process, learning, high-school, high school, Teens, prototyping, Neighborhoods, urban planning, iPad, Mac, Flip video, NYCLN, learning network

Bringing Graphic Design to the Classroom: Workshop with Curator Ellen Lupton


This free program was for high school teachers interested in entering student work into the Department of Education's annual Cover Design Competition.
Ellen Lupton, MICA, education, Department of Education, DOE, NYC DOE, visual arts, classroom, students, graphic design, pedagogy, teaching, techniques, Caroline Payson, Allison Dunn, Karen Rosner, talk, long, public program

DesignPrep: The Digital Curators Project


A short video explaining youth participation in shaping Cooper-Hewitt's effort to make its vast collection web-accessible. NYC teens work with museum staff to select objects, tag them in their own words, and suggest features to make the virtual museum system more youth-friendly.
designprep, Teens, youth, high school, New York City, NYC, digital curating, digital curation, virtual museum, collection, tagging, design education, education, workshops, free, hands-on, Susan Brown, Matilda McQuaid, objects, feedback

DesignPrep: Makerbot Workshops


Cooper-Hewitt is launching a series of FREE workshops for NYC teens on building, programming, and prototyping with the Makerbot 3D printer. Participants will learn how to assemble, program, and print their designs on the Makerbot 3-D printer. They'll learn about hardware, software, and 3D modeling software like Google Sketchup and Blender. This is a huge opportunity for kids to geek out on the cutting edge of technology and bond with the Makerbot developers--the hippest, funnest nerds in the country.
designprep, Teens, youth, high school, students, NYC, New York City, education, design education, Makerbot, robotics, 3D, printer, printing, Mike Kelberman, Matt Griffin, Workshop, free, hands-on, product design, prototype, prototyping, engineering, programming, coding

DesignPrep: From Design to Movement


NYC teens worked alongside master jewelry designers from Van Cleef & Arpels as they try their hand at jewelry design here at Cooper-Hewitt in this exciting hands-on program. The exacting labor of creating a maquette, first in wax and then in pewter, is an important part of the jewelry design process. In this video, the Van Cleef & Arpels creative team works with our teens to create and critique their own jewelry designs.
designprep, Teens, youth, high school, students, NYC, New York City, Van Cleef & Arpels, Set in Style, jewelry, jewelry design, education, design education, hands-on, sophie pean, nicolas bos, maquette

Cooper-Hewitt: Learning by Design - Keynote, Meredith Davis


Design educator Meredith Davis describes design-based education and provides examples of how it can be used in the classroom to meet local and state standards. She also presents evidence from various studies to prove the success of design-based education in meeting education goals and engaging students.
Learning by Design, Meredith Davis, educator, education, classroom, standards, keynote, evidence, talk, long, public program

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