sensors

Why Design Now?: Modular Prosthetic-limb System


Why? The U.S. Defense Advanced Research Projects Agency (DARPA) sponsored research for this configurable bionic-arm prototype, which mimics the speed and dexterity of a natural limb. Neural-integration strategies are being tested to control the arm and restore sensory feedback, from injectable myoelectric sensors that transmit signals instructing movement to muscle reinnervation, allowing for thought-controlled prostheses.
Modular Prosthetic limb System, prosthetic, bionic, sensory, sensors, reinnervation, thought-controlled, DARPA, Defense Advanced Research Projects Agency, Why Design Now, Exhibition

SoundAffects


A collaboration between Parsons The New School for Design, Tellart, and mono, SoundAffects was a recent experiment that used the sights and sounds of NYC's Fifth Avenue to generate digital music and video.
SoundAffects, experiment, collaboration, Parsons, Tellart, mono, Fifth Avenue, 5th Ave, New York City, NYC, sensors, data, digital music, digital video

Tangible Tuesdays : Beat Blender


Matti Niinimaki’s Beat Blender is a device that puts a literal spin on familiar musical terminology. The modified blender allows the user to mix, blend, and chop sounds through a playful tactile interface that uses Arduino, RFID sensors, felted fruits and Ableton Live software.  
Beat Blender, Matti niinimaki, device, music, sounds, tactile, interface, Arduino, RFID, sensors, Ableton Live, software, Interaction Design

The Tangible Earth Project - Professor Shinichi Takemura


I first met Shinichi at the Indaba design conference in Cape Town, South Africa, where his presentation captivated everyone in the audience. I immediately asked him if he would like to be interviewed for Designing Media and he enthusiastically accepted.  
Tangible Earth, shinichi takemura, professor, Installations, natural, disasters, earthquake, tsunami, holistic, sustainable, digital, globe, projector, sensors, interaction, interactive design, Bill Moggridge, designing media, Interview, MIT press, design media, social, impact

Tangible Tuesdays: Felted Signal Processing


Brooklyn-based design duo Felted Signal Processing creates plush, alien-looking synths and sensors that make noise on contact. Sisters Lara and Sarah Grant combine their skills in art, fashion and engineering to perform their outlandish experiments in “electronic textiles.”
Felted Signal Processing, felt, Brooklyn, electronic, textiles, Lara Grant, Sarah Grant, sisters, synths, sensors, Interaction Design

Tangible Tuesdays: OnObject


Tangible Earth, the interactive globe now on view here at Cooper-Hewitt, engages the sense of touch to create a feeling of connection between people and their planet. Lots of designers today are exploring ways to enhance digital devices with touch. For example, MIT Media Lab’s OnObject system can turn any object into a tactile interactive interface. The user can tag any object—a cup, a marker, a book, even their clothing—with a vocabulary of sounds, sights or other media using RFID sensors.
Installations, interactive design, MIT media lab, OnObject, senses, touch, digital, devices, Enhancement, tactile, interface, tag, Object, vocabulary, sensors, educational tool

Alberto Alessi Meets an Old Friend


We’re thrilled that Alberto Alessi will be giving a presentation at the Museum on Monday (22nd) evening! He is the ultimate mediator between designs that can succeed commercially as well as expressing artistic values.  
Alberto Alessi, Alessi, kitchenware, product design, presentation, talk, Alessi: ethical and radical, Exhibition, Philadelphia Museum of Art, 2011, kettle, Whistling Bird Teakettle, Michael Graves, wheelchair, upright, lift, iBOT, Dean Kamen, Segway, software, sensors, signals, calculate, standing height, engineering, discontinued