interactive

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4 Questions 4: Kevin Palmer
The latest in our 4 Questions 4 series interview Kevin Palmer, founding partner of London-based Kin Design. Kin Design is perhaps best known for their work for the Museum of Science and Industry in Manchester, recent work for the National Maritime Museum (London), and their custom covers for Wallpaper* Magazine. Seated in the beautiful North...
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Students Aim “High” With Interaction Design Projects
  High-school students in New York City are part of an ever increasing digital generation. They not only have an extensive knowledge about social media tools and technology— but also use it on a daily basis. A few of these teens participated in a workshop series at Cooper-Hewitt on interaction design, or design that focuses...
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Hugh Dubberly Explains Convergence
Over the past couple of months we’ve been migrating our Web site to Drupal, which, combined with the summer vacation season, has caused a slowdown in our blogging—particularly from me! So it’s time to get going again. Do you know Hugh Dubberly? Nowadays he runs the Dubberly Design Office in San Francisco. He was at...
DesignBoost NYC: Phillip Tiongson
DesignBoost NYC was a two-day design conference held at Cooper-Hewitt in June 2011. Thirteen speakers specializing in everything from biomechanics to filmmaking addressed the conference’s theme, “Design Beyond Design” in this series of short talks.
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The Synplode Project
The Interactive Dance Floor has come of age. Introducing: Synplode. Up-and-coming interaction designer Josh Silverman is the developer of this generative art and audio application. credit: www.xkcd.com The system synchronizes rhythmically, melodically, and graphically with a soundtrack that is under constant development. The design provides an opportunity for any musician to compose and integrate easily...
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Tangible Tuesdays: Interactive Sneakers
The Megalizer is a sneaker that could put a few DJs out of business. The nearly invisible system of hardware and software allows a dancer to create live music with his shoes. The device uses Flash and Processing software, an xBee wireless module, and force sensors. Engineer Didier Brun wrote this blog post explaining his...
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Tangible Tuesdays: Proverbial Wallets
A physical indicator of virtual reality, this leather wallet actually gets harder to open as funds decrease. The wallet “knows” how to behave based on a bluetooth signal from your online banking account. Developed by The Information Ecology Group at the MIT Media Lab, The Proverbial Wallets project also includes a concept for a wallet...
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Olars by Lars Marcus Vedeler
Olars is an electronic interactive toy from Norwegian designer Lars Marcus Vedeler. Inspired by Karl Sims’ evolved virtual creatures, the colorful toys have adjustable limbs and joints that allow thousands of variations in movement and behavior. Watch the video below to see!   found via Creative Applications Network
Bill’s Design Talks: Tangible Earth—Full Program
Professor Shinichi Takemura will demonstrate his magical Tangible Earth project, an interactive multimedia representation of our planet, presented on a glowing globe that shows real time views of daylight and weather patterns. Takemura spins the globe with his hands as he explains the meaning of the images, calling up a series of events and predictions...
Bill’s Design Talks: Tangible Earth
Professor Shinichi Takemura will demonstrate his magical Tangible Earth project, an interactive multimedia representation of our planet, presented on a glowing globe that shows real time views of daylight and weather patterns. Takemura spins the globe with his hands as he explains the meaning of the images, calling up a series of events and predictions...