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Pixar’s John Lasseter in Conversation with Michael Bierut (2 of 2)
Recorded live on November 12, 2015 at El Teatro in El Museo del Barrio. Second half of conversation. First half available here. In this Design by Hand series talk John Lasseter discusses his career as an animator for the Walt Disney Studios, where he first experimented with the then radical new medium of computer-generated imagery...
Pixar’s John Lasseter in Conversation with Michael Bierut (1 of 2)
Recorded live on November 12, 2015 at El Teatro in El Museo del Barrio. First half of conversation. Second half available here. In this Design by Hand series talk John Lasseter discusses his career as an animator for the Walt Disney Studios, where he first experimented with the then radical new medium of computer-generated imagery...
Monday Enhancement: Disappearing Hardware
Lots of designers are using video simulations or video prototypes to develop ideas that aren't yet possible. Some of the most fun ideas imagine a digital world in which our hardware devices shrink, dissolve, or vanish altogether. This animation from Keiichi Matsuda shows a futuristic lifestyle full of data but devoid of devices. According to...
Design Imitates Life – Andrew Jimenez of Pixar
Andrew Jimenez is Director of Short groups at Pixar Animation Studios. Together with Brad Bird, Andy developed the use of pre-visualization 2D and 3d storyboard animatics, a technique utilized on both films.
Process This!
On March 8, Ben Fry offered a hands-on workshop at Cooper-Hewitt devoted to Processing, the open-source visual design software that he co-authored. For more information, visit our calendar. The Processing workshop is part of our “Tech on Your Terms” series, which invites the public to come to the museum and try out various design technologies....