technology

4 Questions 4: Matt Webb


Here’s the first installment of our new series, 4 Questions 4, which poses four questions to designers who work primarily in the technology and media space. Our first guest is Matt Webb, CEO and Principal of London-based design studio Berg.
4 Questions 4, Matt Webb, BERG, technology, media space

Monday Enhancement: Disappearing Hardware


Lots of designers are using video simulations or video prototypes to develop ideas that aren't yet possible. Some of the most fun ideas imagine a digital world in which our hardware devices shrink, dissolve, or vanish altogether.
video, simulations, prototypes, futuristic, immersive, physical, virtual, data, Display, technology, hardware, devices, blocks, animation, Keiichi Matsuda, Julia Tsao

Design with the Other 90%: CITIES


The first exhibition in this series, Design for the Other 90%, sparked an international dialogue about how design could improve the lives of poor and marginalized communities around the world. Professional designers traditionally focused on 10% of the world’s population, but that has dramatically changed in this new millennium.
Design with the Other 90%: Cities, Exhibition, cities, urban, dialogue, international, marginalized, communities, problem solving, collaboration, cross-sector, affordable, solutions, emerging, technology, migration, informat settlements, Global Majority, participatory, local, innovative, knowledge sharing

John Maeda from the Adobe Museum of Digital Media


John Maeda talks about Neue Craft
John Maeda, RISD, Adobe, Museum of Digital Media, digital media, Lecture, technology, developments, content, migration

Defining Open Source Hardware


Officially announced this month, version 1.0 of the definition for Open Source Hardware is complete. Similar to Open Source Software, Open Source Hardware is hardware whose design is made publicly available so that anyone can study, modify, distribute, make, and sell the design or hardware based on that design. 
open source, hardware, definition, version, 1.0, logo design, Makerbot, technology, computer

Wireless Dominos


A hi-tech spin on a lo-fi pastime, these dominos topple without touching.
Dominos, wireless, hi-tech, high tech, technology

Designing Media - Chris Anderson


I interviewed Chris Anderson in the offices of Wired magazine in San Francisco. He had taken the job of Editor in Chief just before the crash in 2001, so he was faced with hard choices about the future of the magazine.
Chris Anderson, Wired, magazine, editor, publication, new, traditional, media, technology, format, value, differences, print, online, Web, internet, niche, Free Future of a Radical Price, book, long tail, mass, personal, premium, Bill Moggridge, designing media, Interview, MIT press, design media

Designing Media - James Truman


I was lucky to be able to interview James Truman in Napa Valley, not so far away from my home base, where he was staying in a visitor’s cottage on the Francis Ford Coppola estate.
James Truman, conde nast, magazine, publications, publisher, traditional, new, media, mass, personal, re-purposed, repurposed, versions, print, luxurious, reading, experience, balance, objective, subjective, creator, hierarchy, financial, models, revenue, overhead, technology, roles, Bill Moggridge, designing media, book, Interview, MIT press, design media

Designing Media - Paul Saffo


I put the interview with Paul Saffo at the beginning of the book because he gives such an erudite overview of the changes in media and the challenges faced by the people involved its creation and design.
Paul Saffo, technology, forecaster, long-term, change, practical, impact, stanford, engineering, future, traditional, mass, new, personal, media, differences, experience, watch, participate, interaction, feedback, location, portability, portable, mobile, Bill Moggridge, designing media, book, Interview, MIT press, design media

MOUSE Corps Students meet Bill Moggridge at Cooper-Hewitt, National Design Museum


This year Cooper-Hewitt, National Design Museum is taking part in this innovative project by providing MOUSE Corps Legacy students the opportunity to learn about how design can affect and improve the community.
MOUSE, corps, students, Bill Moggridge, youth, development, high school, high-school, social action, legacy, project, local, global, needs, technology, multimedia, New York City, NYC, Teens

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