marginalized

Design with the Other 90%: CITIES


The first exhibition in this series, Design for the Other 90%, sparked an international dialogue about how design could improve the lives of poor and marginalized communities around the world. Professional designers traditionally focused on 10% of the world’s population, but that has dramatically changed in this new millennium.
Design with the Other 90%: Cities, Exhibition, cities, urban, dialogue, international, marginalized, communities, problem solving, collaboration, cross-sector, affordable, solutions, emerging, technology, migration, informat settlements, Global Majority, participatory, local, innovative, knowledge sharing

Innovation, Deviance and Design


In this growing area of design innovations are evident in numerous forms. Not limited to current technologies these designers sample from current, emerging and out-moded technologies to provide low cost effective solutions to benefit the poor and marginalized.
technology, low cost, affordable, solutions, poor, marginalized, cross-discipline, cross-sector, partnership, innovative, influence, developing countries, literacy, teams, virtual, Engineers, software developers, industrial designers, governments, models, Rockefeller Foundation, Innovation Initiative, efficiency, effectiveness, resources, crowdsourcing, InnoCentive, web-based, R&D, global, connectivity, link, Positive Deviance, user-generated, social, behavioral, approach, Ashoka, Changemakers, competition, Open, collaboration, collaborative, sponsors, post, transparent, online, access