digital

Meet the Staff: Pamela Horn


Pamela Horn, Head of Cross-Platform Publishing, shares her experience working at Cooper-Hewitt.
meet the staff, publications, digital

4 Questions 4: Anab Jain


The latest in our 4 Questions 4 interview series features Anab Jain, founding partner of Superflux, a collaborative design practice based in Ahmedabad and London. Anab is a designer and entrepreneur who has worked in film, interaction design, and innovation consulting.
anab, jain, superflux, 4q4, 4 Questions 4, Interview, video, contemporary, strategy, consultancy, digital, 21st century

Cooper-Hewitt: Shinichi Takemura - Tangible Earth


One of 31 video segments featured in 'Designing Media', the new book, DVD and website by Bill Moggridge. More info on 'Designing Medi'a available at http://www.designing-media.com On Thursday, November 18th, the Tangible Earth will be featured in Bill's Design Talks with Professor Takemura.
shinichi takemura, interactive, multimedia, digital, globe, Tangible Earth, Bill Moggridge, bill's design talks

Bill's Design Talks: Tangible Earth


Professor Shinichi Takemura will demonstrate his magical Tangible Earth project, an interactive multimedia representation of our planet, presented on a glowing globe that shows real time views of daylight and weather patterns. Takemura spins the globe with his hands as he explains the meaning of the images, calling up a series of events and predictions about ocean currents, tsunamis, global warming, earthquake patterns, and so on.
shinichi takemura, syn-active, Skurascape, Tangible Earth, interactive, digital, globe, socialware, Kyoto University of Art and Design, bills design talks, talk, long, public program, abbreviated

Bill's Design Talks: Tangible Earth—Full Program


Professor Shinichi Takemura will demonstrate his magical Tangible Earth project, an interactive multimedia representation of our planet, presented on a glowing globe that shows our world in realtime view for daylight and weather patterns. He spins it with his hands as he explains the meaning of the images, calling up a series of events and predictions about ocean currents, tsunamis, global warming, earthquake patterns and so on.
shinichi takemura, syn-active, Skurascape, Tangible Earth, interactive, digital, globe, socialware, Kyoto University of Art and Design, bills design talks, talk, long, public program

Clearview Project


Cooper-Hewitt, National Design Museum has just acquired its first digital font, the Clearview family of typefaces. Featured in Cooper-Hewitt’s 2010 National Design Triennial: Why Design Now? exhibition, Clearview is a beautiful example of design as a form of social activism.
font, digital, Clearview, type design, Donald Meeker, James Montalbano, acquisition, highway sign, signage, legibility, readability, visibility, contrast, drivers, seniors

Students Aim “High” With Interaction Design Projects


High-school students in New York City are part of an ever increasing digital generation. They not only have an extensive knowledge about social media tools and technology— but also use it on a daily basis.
students, high school, hs, New York City, NYC, interaction, interactive, digital, Workshop, Katie Koch, Carmen Dukes, High Line

Meet the Digital (youth) Interns


Digital (youth) interns tag objects in the Museum collection!  
City of Neighborhoods, digital, interns, youth, Teens, students, tagging, collection, images

The Tangible Earth Project - Professor Shinichi Takemura


I first met Shinichi at the Indaba design conference in Cape Town, South Africa, where his presentation captivated everyone in the audience. I immediately asked him if he would like to be interviewed for Designing Media and he enthusiastically accepted.  
Tangible Earth, shinichi takemura, professor, Installations, natural, disasters, earthquake, tsunami, holistic, sustainable, digital, globe, projector, sensors, interaction, interactive design, Bill Moggridge, designing media, Interview, MIT press, design media, social, impact

Tangible Tuesdays: OnObject


Tangible Earth, the interactive globe now on view here at Cooper-Hewitt, engages the sense of touch to create a feeling of connection between people and their planet. Lots of designers today are exploring ways to enhance digital devices with touch. For example, MIT Media Lab’s OnObject system can turn any object into a tactile interactive interface. The user can tag any object—a cup, a marker, a book, even their clothing—with a vocabulary of sounds, sights or other media using RFID sensors.
Installations, interactive design, MIT media lab, OnObject, senses, touch, digital, devices, Enhancement, tactile, interface, tag, Object, vocabulary, sensors, educational tool

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