interactive design

Why Design Now?: Furumai


Why? Water, the medium of life, has myriad manifestations. Furumai, meaning behavior or dance in Japanese, was an installation created for the Water exhibition at 21_21 Design Sight in Tokyo in 2007. The project consisted of paper plates treated selectively with an invisible water-repellent coating. As visitors interacted with the plates, beads of water danced about the surface, creating surprising visual effects. In one, drops gathered in a babys eye, while others formed abstract, three-dimensional patterns.
Furumai, water, Japan, Tokyo, 21_21 Design Sight, interact, Why Design Now, Exhibition, interactive design, interaction

The Tangible Earth Project - Professor Shinichi Takemura


I first met Shinichi at the Indaba design conference in Cape Town, South Africa, where his presentation captivated everyone in the audience. I immediately asked him if he would like to be interviewed for Designing Media and he enthusiastically accepted.  
Tangible Earth, shinichi takemura, professor, Installations, natural, disasters, earthquake, tsunami, holistic, sustainable, digital, globe, projector, sensors, interaction, interactive design, Bill Moggridge, designing media, Interview, MIT press, design media, social, impact

Tangible Tuesdays: OnObject


Tangible Earth, the interactive globe now on view here at Cooper-Hewitt, engages the sense of touch to create a feeling of connection between people and their planet. Lots of designers today are exploring ways to enhance digital devices with touch. For example, MIT Media Lab’s OnObject system can turn any object into a tactile interactive interface. The user can tag any object—a cup, a marker, a book, even their clothing—with a vocabulary of sounds, sights or other media using RFID sensors.
Installations, interactive design, MIT media lab, OnObject, senses, touch, digital, devices, Enhancement, tactile, interface, tag, Object, vocabulary, sensors, educational tool